March 12, 2009

Learning Objectives

Potential Learning Objectives of the game:
• To provide conditions in which students are able to make key decisions during the Cold War.
• Students must use the documents or media available to them in order to make an informed decision.
• Students will be able to play the role of the POTUS (President of the United States) and eventually leader of the Soviet Union.
• Students will learn the cause and effect, or seesaw of the Cold War.
• Students will be given key vocabulary and terms and situations based on the actual Cold War.
• Students will learn ways to effectively analyze information and advice and make informed leadership decisions and “live” with the consequences.

February 12, 2009

Project Proposal

Title: Cold War: Clash of Ideologies

Abstract: My project is an educational game simulation. The player takes on the role of the United States during the Cold War. Through a series of turns and key decisions the player must decide the correct course of action. The game is also influenced by other Non-playable factions: USSR, China, Western Europe. The game is turn based and features a series of goals and objectives throughout. The game would include consequences based on decisions and measure the world influence based on the decisions and actions of the player. This combination of branching stories will allow a rich player experience as well as beneficial one. Players will be able to consult historians from either side to guide them in their decision making. Key Vocabulary will be used throughout the simulation in order to give meaning to key ideas and concepts associated with the Cold War. Players will be guided to follow the “historical history” but will also be able to determine their own outcome to the Cold War. Success will be determined based on overall power and influence based on decisions. Players will also been given a score to compare to other players.
Grade Level/Audience: The primary audience is students studying the Cold War in High School. I am hoping the game is interesting enough for a wider audience to play, but my primary objective is create an educational simulation for Social Studies students to enjoy and learn from.

Implementation/Design: The game will be developed in Flash ActionScript 3.0. I will be using a mouse based interface. In addition the game will be integrated as part of a Cold War website that I designed.

February 10, 2009

I bought Adobe Web Premium Student Edition


I bought a license of Adobe CS4 to work on my project. Working at Stony Brook is difficult, so I need to be able to work on this game at home. I made a crude mockup of the interface for the game. Please post your comments below:

February 8, 2009

Flash CS3/4

My game will be made using Flash CS3. I will be coding using Action Script 3.0. I do not know that programing language that well. However, another course I am taking is teaching me it. I'd like to have this game include a realtime one-on-one multiplayer aspect at some point. I also was thinking on having other sides besides just the US and the Soviet Union. Perhaps, China, Western Europe and even the "Third World" could be playable sides. However, I am getting ahead of myself.

I think first, I need to first focus on getting one of the factions to effectively run through the simulation.

February 1, 2009

Cold War Simulation

As some of you may know for my Master's Project I have decided to create an educational game.

After careful thought and consideration, I have come to a decision. I am going to create a Cold War Simulation game. This idea stemmed from many resources and inspirations. Over the weekend, I was playing RISK! with a few friends. We were discussing how the map had developed almost into a cold war scenario. The idea was sparked and I thought that it had some potential.

I went on to play Fallout 3 on my Xbox 360 later this weekend. If you are not familar with the game, I first suggest you get it. Secondly, it is a non-linear branching story game. It takes place 200 years after nuclear war has devastated Washington D.C. Long story short, you play the role as a character that wanders to the surface in search of your father. Throughout the game you are always given a choice in dialog boxes. You can choose to be nice to everyone or you can kill everyone. Based on your actions you receive positive or negative karma. This karma level effects how you are treated and what options you have later on in the game.

I wanted to implement this idea on a smaller scale in my game. Again, I cam back to the idea of the Cold War. I envision the game as a way for players to relive moments of tension in the Cold War and make decisions based on the situation. Perhaps you can choose to be the US or the Soviet Union, in order to see both sides of the conflict.

I'll have more details to come in the following weeks. Stay tuned.